Keynote Speaker

TitleMobile Games in India: Past, Present and Future
SpeakerSrikanta Patnaik
Professor, SOA University, India; President, Interscience Research Netwo

In the recent past, there has been a shift from feature phones to Android-based Smartphone’s, which has open up mobile gaming in India. According to a Nasscom survey, gaming and animation are no longer “sunrise” industries. Instead, they have started taking wing in different directions. The country could emerge as a significant destination for such outsourced work in the years to come. Animation has found use in segments such as entertainment (including TV broadcast, fully animated movies, direct-to-DVD and VFX), e-Education and web designing. In 2014, the online gaming industry in India is poised to grow at a healthy rate due to the persistently improving internet connectivity across regions. In India Gaming is no longer a male dominant industry. The trend has drastically changed in past few years, and will continue to. Nowadays, more than 40 percent girls now play games irrespective of web or mobile games. The survey identifies at least three key factors behind the growth of the Indian animation/gaming industry, they are Cost competitiveness continued to be the major edge for the country, causing global studios to come to India. Custom content development is the largest segment, in India. Games like Farmville, Cityville and Mafia Wars. RaOne game, a console game based on the Shah Rukh Khan, Ghajini and Zindagi Na Milegi Dobara and Indian stories and characters such as Chhote Hanuman are being developed in India. But, there is a spike in popularity for mobile games inspired by Hollywood, Bollywood movies and Cricket. The growth of this market sector will continue to attract publishers, developers, animators, musicians, and content providers, and also stimulate the development of innovative business models.

Dr. Srikanta Patnaik is presently Professor and Associate Dean of School of Computer Science and Engineering of SOA University, Bhubaneswar, India. His active research area is Machine Intelligence and Robotics. He has published more than 60 technical papers in the national/ international journals and magazines of repute. He is also the author of the book “Robot Cognition and Navigation: Experiment with mobile Robot” published from SRPINGER-VERLAG, Germany. He is also the Chief Editor of the volume on “Innovations in Machine Intelligence and Robot Perception” published by SRPINGER-VERLAG, Germany, which is coming out of the press in July 2005. He is a member of several professional bodies like IEEE, IETE, IE, KIICE. His name has been placed in the MARQUIS Who’s Who in the World for the 2004 and nominated as International Educator of the Year 2005 by International Biographical Centre, Great Britain.
Presently, he is Editor-in-Chief of International Journal of Information and Communication Technology and International Journal of Computational Vision and Robotics, published by Inderscience Publishing House, England. He is also Editor-in-Chief of the Springer Book Series on “Modeling and Optimization in Science and Technology” [MOST], published from Germany..