Asian Journal of Environment and Disaster Management (AJEDM)

Volume 4 Number 1 (2012)

doi: 10.3850/S179392402012001068


Adaptation of a Disaster Education Game from Japanese Context into Indonesian Volcanic Prone Area Context: Lessons Learned


Risye Dwiyani1,a, Sri Puji Saraswati1,b, Katsuya Yamori2,c and Norio Okada2,d
1Department of Civil and Environmental Engineering, Universitas Gadjah Mada, Yogyakarta, Indonesia.
arisyedwiyani@gmail.com
bspswatinz@tsipil.ugm.ac.id
2Disaster Prevention Research Institute, Kyoto University, Uji Gokasho, Kyoto Prefecture, 611-0011, Japan.
cyamori@ drs.dpri.kyoto-u.ac.jp
dokada@drs.dpri.kyoto-u.ac.jp

ABSTRACT

This study introduces a preschool-targeted disaster education game called Bosai Duck game, which was originally created based on a Japanese context, and further describes its adaptation process after being introduced into a different community. The game was brought in through an on-going disaster education program in kindergartens around Merapi volcano, one of the most active volcanoes in Indonesia. We found that this game could not be adopted and applied directly in a different community, i.e. in a volcanic prone area in Indonesia. Strategies to involve teachers actively in the creation of the Merapi version of the game are discussed in this paper. Throughout the process, we learned that there are at least four factors to be considered when adopting and adapting a foreign disaster education tool: (1) physical and environmental differences, (2) social-cultural value differences, (3) integration with formal institutional aspects in the local context, and (4) sustainability.

Keywords: Disaster education, Game, Adaptation, Merapi volcano.



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