In the generalization of mobile content use, feedback is a kind of alert that affects content immersion. An alert leads to separation from the content currently being used to transfer to content that raises the alert. Immersive interference can be recognized as a problem in the field of training, which requires immersion and content to attain educational objectives. In this paper, we propose a serious game for training that overcomes immersive interference from feedback and the foundation for correlation research between feedback and immersion. The proposed serious game has been designed to present three kinds of feedback, specifically positive, negative, and hybrid feedback, through social information about the user.