<?xml version="1.0" encoding="utf-8"?>
<?xml-stylesheet href="client.xsl" type="text/xsl"?>
<article article-type="other">
<front>
<journal-meta>
<journal-id/>
<issn/>
<banner>
<href>banner.jpg</href>
<size width="100%"/>
</banner>
</journal-meta>
<article-meta>
<title-group>
<article-title>A Framework for Knowledge Transfer: Applying the Critical Decision Method for Instructional Design in Wargaming</article-title>
</title-group>

<author>Angela Li Sin Tan, Hock Guan Tee and Boon Kee Soh  </author>

<aff>DSO National Laboratories.</aff>

</article-meta></front>
<body>
<abstract>
<title>ABSTRACT</title>
<p>Introduction: Critical Decision Method (CDM) is an interview technique known for eliciting tacit knowledge. The interview discusses the cognitive tasks and difficulties around a challenging incident faced by an expert. The output is a collection of compelling stories with plenty of learning points. In the military, wargaming is a simulated exercise to plan and trial tactics, techniques and procedures. Setting up the wargaming exercise and instructions requires meticulous planning and in-depth knowledge of the task. Method: The study interviewed 27 experienced officers and elicited 40 stories with 155 decision points. Decision points from 7 stories were selected and translated into training instructions and learning points for a standalone scenario-based training software. Results and Discussion: Through the data collection, design, and implementation, the team identified the key parameters needed in eliciting expert&#8217;s knowledge for instructional design pertaining to warfare. This paper describes how the CDM interview can be shaped to support instructional design for wargaming</p><p> <i>Keywords: </i>Critical decision method, Instructional design, Cognitive Ergonomics, Modelling, Simulation. </p>
</abstract>
<fpdf>
<href>pdflogo.jpg</href>
<hpdf>018</hpdf>
</fpdf>
</body>
</article>
